
A 2D top-down shooter game created in Unity. The game was made over a semester for a game content production course. The game's objective is to avoid enemy projectiles and defeat the enemy machines using magic spells. The player can move in all directions and cast fireballs in the direction of the cursor. The player can also dash to avoid projectiles and gain invincibility frames. This project served as an opportunity to practice programming player movement and game mechanics in Unity.




