
A rogue-lite mobile game created as part of a 72-hour event for the non-profit organization Bernie and Murcer. The game was created using Unity with C# scripting. The player has to move through various rooms, avoid obstacles, defeat enemies, and collect items. During the event, over 20 people worked on the game, including artists, programmers, and designers. I helped create the game's inventory system, add item effects, design rooms, and improve the player's shooting mechanics.



